Service

Conceptual Design

It all starts with an idea. After meeting with the client I will take the allotted time to generate as many ideas as possible. Once a direction is chosen, I refine it down to a nearly finished sculpture or painting.

  • 2d Thumbnails and Sketches
  • Rough 3d Sculpture
  • 3d/2d Hybrid Work (preferred method)
  • Finished Concept Maquettes

Service

High-Res Sculpting

Once a design is finished it will need a polished digital sculpture. If we start in 3d, this can be the quickest part of the project.

  • Finished “T-Pose” Digital Sculptures
  • Ready for a Variety of Digital Productions (film, games, etc.)
  • Finished “Posed” Models (for product or maquette)
  • Final Detailing

Service

In-Game Assets

Once a model is ready, a low-res version of the character is created where it is UV’d and the high-res details are baked down to the lowest level. Maps are created to simulate the materials it needs and the character is then ready for rigging/animation.

  • Low Poly Modeling
  • Baking Maps (ao, normal, etc.)
  • Painting/Creation of New Maps
  • Base Material Setup

Service

Cinematic Assets

For feature films, commercials and cinematic-level needs, a higher-end asset is required. Final needs can be in any software or rendering package but the results are…

  • Animation Friendly Topology
  • High-Res Texture Maps
  • Displacement Maps
  • Materials for Each Surface
  • Morph Targets
  • Basic Lighting Tests

Service

Output to Real World

Be it milling, resin or anything in between, prepping digital assets to be turned into real world objects is an art in itself.

  • Creating Watertight Assets
  • Keying & Slicing Objects for Production
  • Working with Production Teams

Service

Training/Consultation

I offer live, on-site presentations for companies or one-on-one training.

  • Personal Lessons
  • Presentations for Companies (Pixologic, Gnomon, etc.)
  • Consultation for New Pipelines

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